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Hierarchy

  • Renderer

Index

Constructors

constructor

Methods

Static beginFrame

  • beginFrame(color?: string): void

Static centeredText

  • centeredText(text: string, x: number, y: number, style?: TextStyleObject): void

Static circle

  • circle(x: number, y: number, radius: number, obj?: StyleObject): void

Static circleFromRect

  • circleFromRect(x: number, y: number, width: number, height: number, obj: StyleObject): void

Static circleSprite

  • circleSprite(x: number, y: number, radius: number, texture: Texture): void

Static clear

  • clear(color?: string): void

Static create

  • create(width?: number, height?: number): HTMLCanvasElement

Static createFromCanvas

  • createFromCanvas(selector: string): HTMLCanvasElement

Static endFrame

  • endFrame(): void

Static getContext

  • getContext(): CanvasRenderContext

Static getOffset

Static line

  • line(x1: number, y1: number, x2: number, y2: number, obj?: StyleObject): void
  • Parameters

    • x1: number
    • y1: number
    • x2: number
    • y2: number
    • Optional obj: StyleObject

    Returns void

Static point

  • point(x: number, y: number, obj?: StyleObject): void

Static poly

  • poly(points: Vector2[], obj?: StyleObject): void

Static rect

  • rect(x: number, y: number, width: number, height: number, obj?: StyleObject): void
  • Parameters

    • x: number
    • y: number
    • width: number
    • height: number
    • Optional obj: StyleObject

    Returns void

Static rectFromCenter

  • rectFromCenter(x: number, y: number, width: number, height: number, obj?: StyleObject): void
  • Parameters

    • x: number
    • y: number
    • width: number
    • height: number
    • Optional obj: StyleObject

    Returns void

Static rectFromPoints

  • rectFromPoints(x1: number, y1: number, x2: number, y2: number, obj?: StyleObject): void
  • Parameters

    • x1: number
    • y1: number
    • x2: number
    • y2: number
    • Optional obj: StyleObject

    Returns void

Static rectSprite

  • rectSprite(x: number, y: number, width: number, height: number, texture: Texture | AnimatedSprite): void

Static setContext

  • setContext(context: CanvasRenderContext): void

Static setOffset

  • setOffset(x: number, y: number): void

Static style

  • style(obj?: StyleObject): void

Static text

  • text(text: string, x: number, y: number, style?: TextStyleObject): void

Static Private textStyle

  • textStyle(obj?: TextStyleObject): void

Static tint

  • tint(color: string, x: number, y: number, width: number, height: number): void

Legend

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  • Property
  • Method
  • Inherited property
  • Inherited method
  • Private property
  • Private method
  • Property
  • Static method

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