unrail-engine
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Menu
Game
Object
constructor
height
width
x
y
collide
render
update
Hierarchy
GameObject
PlayerObject
Particle
Implements
GameObjectInterface
Index
Constructors
constructor
Properties
height
width
x
y
Methods
collide
render
update
Constructors
constructor
new
Game
Object
(
x
:
number
, y
:
number
, width
?:
number
, height
?:
number
)
:
GameObject
Parameters
x:
number
y:
number
Optional
width:
number
Optional
height:
number
Returns
GameObject
Properties
Optional
height
height
:
number
Optional
width
width
:
number
x
x
:
number
y
y
:
number
Methods
collide
collide
(
obj
:
GameObject
)
:
boolean
Parameters
obj:
GameObject
Returns
boolean
render
render
(
...
args
:
any
[]
)
:
void
Parameters
Rest
...
args:
any
[]
Returns
void
update
update
(
...
args
:
any
[]
)
:
void
Parameters
Rest
...
args:
any
[]
Returns
void
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